Screenshots of a mobile app named Micromind, showing a badge achievement for 'Ally in Training,' a practice exercise with a blue star icon, and a progress page with completion percentages for different activities and options to continue or practice.

CASE STUDY

Micromind: an inclusive learning concept

Visual & UI Design (owned) · Learning scenario flow (contributed) · Team of 4 · Graduate coursework, Harvard Graduate School of Education

A concept for a scenario-based learning experience that helps people recognize and respond to microaggressions through low-pressure, narrative-driven practice. Built as a graduate team project at Harvard.

PROBLEM

Microaggressions are subtle, normalized, and hard to name. Conventional training can feel abstract or judgmental, which makes people defensive instead of reflective.

INSIGHT

Testing early prototypes with classmates, I saw people stay open when a scenario felt like a story to move through, not a test to fail. Emotional safety kept them engaged.

DECISION

I owned a warm, rounded visual system to lower defensiveness and shaped the scenario flow so each step held together as a narrative.​

SCOPE

A design concept, not a shipped product, tested informally with peers. The work was the system, the interface, and the narrative structure.

Mobile app screen showing a dashboard with greeting, activity options, and recent weekly tasks, including images placeholders for 'The Stand-Up,' 'Clear Conversations,' 'The Interview Panel,' and 'Group Project.'

FLOW MAP

The scenario sequence, mapped end to end. Each screen had to earn the next one, so a learner moves through discomfort in a shape that feels like a story rather than a test.

Sequence of four smartphone screens showing the process of logging into an app, with blurred interfaces and a green battery indicator on the second screen.

01 · Entry

Opens low-stakes and oriented. Before anyone engages with uncomfortable material, they need to know where they are and that nothing is being scored.

02 · Activity grid

Choice comes before content. Letting learners pick their entry point gives them agency, which lowers the defensiveness that shuts down learning on this topic.

03 · Scenario

The practice itself. One situation at a time, in narrative form, so the learner is reading a moment rather than being quizzed on a definition.

04 · Reflection

Closes the loop. Recognition without reflection doesn't stick; this is where a moment of practice becomes something retainable.

Design Tokens

THE SEAM, LIVE

Warmth wasn't a style choice. Rounded, friendly components lower defensiveness, so learners stay open while handling uncomfortable material. A visual decision, made for a learning reason. That's the whole thesis in one project.

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